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The Myth of the "Gateway Game" β€” You Don't Need One to Start
Articles/The Myth of the "Gateway Game" β€” You Don't Need One to Start

The Myth of the "Gateway Game" β€” You Don't Need One to Start

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If you've ever asked a board gamer for a recommendation, you've heard this advice: "Start with a gateway game." Catan. Ticket to Ride. Carcassonne. The holy trinity of "games you're supposed to play first before you're allowed to play the good stuff."

I'm going to push back on that. Hard.

The gateway game concept isn't just outdated, it's actively holding people back from enjoying this hobby. And I say this as someone who loves Ticket to Ride. The problem isn't the games themselves. It's the idea that there's a mandatory progression path, like board gaming is some kind of RPG where you have to grind through the starter zone before accessing the real content.

Myth of the gateway game: practical guide overview
Myth of the gateway game

Where the Gateway Concept Came From

Back in the early 2000s, the board game hobby was tiny compared to what it is now. The gap between Monopoly and something like Puerto Rico was enormous. There were very few games that bridged that complexity gap. Catan did it brilliantly, and the term "gateway game" was born.

But here's the thing: it's not 2005 anymore. The industry has exploded. There are now thousands of games at every complexity level, with every theme imaginable, designed for every type of player. The bridge that gateway games once provided has been replaced by an entire highway system of options.

The numbers tell the story: In 2005, roughly 1,500 new board games were published worldwide. In 2024, that number exceeded 6,000. The variety available today means there's a perfect entry point for literally everyone, and it's probably not Catan.

Why the Prescribed Path Fails

Imagine this scenario. Your friend says they want to get into board games. They mention they love science fiction. They love deep strategy. They played chess competitively in college. And your advice is... Ticket to Ride?

You've just handed a chess player a game about collecting train cards. Sure, Ticket to Ride is lovely. But you've completely ignored what actually excites this person. And when they play it and think "that was... fine," they might conclude that board games aren't for them. Meanwhile, a game like Dune: Imperium or Terraforming Mars would have blown their mind.

The gateway approach assumes everyone enters the hobby from the same starting point with the same preferences. That's never been true, but it's especially false now.

The real risk: When you give someone a game that's simpler than what they'd actually enjoy, you risk boring them out of the hobby before they ever reach the games they'd love. A lukewarm first experience is worse than a challenging one.

Match the Game to the Person, Not the Progression

Instead of thinking about complexity levels, think about what the person already enjoys. Every non-gamer has existing interests, preferences, and cognitive strengths that point directly to games they'd love.

If They Like... Skip The Gateway, Try This Why
Escape rooms Exit: The Game series Same puzzle-solving thrill at home
Video game RPGs Gloomhaven: Jaws of the Lion Campaign progression they already understand
Poker and bluffing Sheriff of Nottingham or Coup Social deduction with familiar mechanics
Word games Decrypto or Just One Builds on existing language skills
History documentaries Undaunted: Normandy Historical theme drives engagement
Competitive sports Blood Bowl or Flamme Rouge Competition they understand in game form
Cooking shows Kitchen Rush or Sushi Go Familiar theme lowers barrier to entry

But What About Complexity?

Here's where gateway game defenders push back: "But complex games will overwhelm new players!" And sure, if you throw someone into Twilight Imperium on day one with zero context, that's a disaster. But complexity isn't the issue. Engagement is.

Myth of the gateway game: step-by-step visual example
Myth of the gateway game

A person who is genuinely excited about a game's theme and concept will happily learn complex rules. A person who's bored by the theme won't engage even with simple rules. I've watched brand-new gamers tear through the Gloomhaven: Jaws of the Lion tutorial with huge smiles because they were invested in the experience. And I've watched those same types of players zone out during a "simple" game of Carcassonne because tile-laying in medieval France didn't grab them.

The engagement test: When recommending a game to someone new, ask yourself: will this person's eyes light up when I describe what the game is about? If the answer is no, it doesn't matter how simple the rules are. Find a game that passes the eye-light-up test.

The One Exception

I'll concede one scenario where gateway games still make sense: when you genuinely have no idea what someone likes and you need a safe bet for a group. If you're hosting a casual get-together with people whose preferences you don't know, something like Ticket to Ride or Azul is a reasonable choice because they're inoffensive and broadly appealing. They're the "everyone likes pizza" of board games.

But even then, I'd argue that you should ask people what they're into before defaulting to the gateway shelf. A two-minute conversation about someone's interests will point you to a better recommendation than any generic "best gateway games" list ever will.

How to Actually Start the Hobby

If you're reading this as someone who wants to get into board games, here's my honest advice:

Myth of the gateway game: helpful reference illustration
Myth of the gateway game
  1. Ignore the prescribed path. There is no correct order. You don't have to earn your way to the games that interest you.
  2. Think about what excites you. What themes, settings, and challenges get you interested? Start there.
  3. Watch a playthrough. Before buying anything, watch a 15-minute gameplay video on YouTube. You'll know immediately if a game clicks with you.
  4. Try before you buy. Board game cafes, library game nights, and local meetup groups let you test games for free.
  5. Accept the learning curve. Your first game of anything will be a little rough. That's normal. The second play is where the magic happens.
Decision guide, pick your first game:
Want something quick and social? Sushi Go or Coup
Want deep strategy? Terraforming Mars or Wingspan
Want cooperative teamwork? Pandemic or The Crew
Want a campaign adventure? Gloomhaven: Jaws of the Lion
Want party chaos? Wavelength or Codenames

The best gateway game isn't a specific title. It's whatever game makes you excited to sit down at a table and play. Trust your interests, not a prescribed list. The hobby is big enough for everyone to find their own way in.

Published by the Board Game Serial editorial team. Published September 6, 2026.

Editorial responsibility: see Imprint.

Spotted an error or have something to add? corrections@boardgameserial.com

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